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It is a game that my wife and I play regularly and really enjoy. MARK’S NOTESĪt this point, I have played well over 500 games of Gin Rummy in the last year. Scoring is the same as the 2 player game. Each non-knocking player takes turns laying off one card at a time. The score is kept separately for each player. When a player knocks or goes gin, the non-knockers lay down their hand in clockwise order. The player can draw from the top of the draw pile as well. If they choose to do so, they must pick up all of the cards on top of the one they want. Players are allowed to draw the top card from the discard pile or take a card that is further down. Player left of the dealer goes first.ģ Player Gem Rummy plays more like 500 Rum in that the discard pile is staircased. Turn the top card over to begin the discard pile. 3 PLAYER RULESĭeal 11 cards to each player. In the event that both players tie, the player who earns more points in the final hand wins the game. The first player to reach 110 points or more wins the game. If, after knocking, the total points earned would be less than 11, the knocker still earns 11 points. The knocker will always score a minimum of 11 points as long as they are not undercut. Kings may only count as one of their two gems. If the knocker claims this bonus, they earn 16 points. If the non-knocker claims this bonus, they earn 8 points. If a player has one of each (8 total) gem in their hand whether it be in their melds, lay-off cards, or deadwood, they can claim the Gem Parts bonus. In this case, the non-knocker earns 25 points for the round. If the non-knocker has fewer deadwood points than the knocker after the lay-off, they have successfully undercut the knocker.
GIN RUMMY RULES 3 PLAYERS PLUS
If the player goes Gin by melding all of their cards, they get 25 points plus the value of their opponent’s deadwood.Ī Big Gin earns 35 points plus their opponent’s deadwood value. The knocker earns points equal to the difference in total deadwood between them and the non-knocker. Jacks, Queens, and Kings = 10 points each If the knocker has gone Gin or Big Gin, the non-knocker cannot lay-off any cards.Ģ’s – 10’s = points equal to the number on the card This means that they can add their eligible deadwood cards to an opponent’s melds. The non-knocking player is allowed to lay-off any deadwood that they can. Once the round has ended, each player should lay out their melds and separate their deadwood. If there are only two cards in the draw pile at the beginning of a player’s turn, the game ends in a draw immediately. In this case, the player will not discard. They should announce it loudly and lay down their hand. If the player draws a card and is able to meld all 12 cards in their hand, they have gone Big Gin. If this occurs, the player should call out “GIN”. A player goes Gin when they have all 11 cards melded in their hand after discarding. A player knocks after discarding their final card.Ī player can also end the round by going Gin or Big Gin.
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A player may knock when they have deadwood points equal to or less than the dice roll that occurred at the beginning of the game. ENDING THE ROUNDĪny card that is not part of a meld is considered deadwood, and these cards are worth deadwood points. Queen’s Diamonds is a special meld made up by any Queen and another card in the diamond suit determined by a dice roll at the beginning of the hand. Stashes are four or more cards of the same gem color Runs are three or more cards of the same suit in sequential order Sets are three or more cards of the same rank. There are four types of melds in Gem Rummy. Play continues until a player is ready to knock. On each turn, players will draw a card, form melds in their hand, and discard. If both players pass, the non-dealer takes their turn by drawing from the draw pile. If the card is picked up, the player discards one card and the opposite player takes their turn. If they choose to pass on the card, the dealer has the choice to pick it up. The non-dealer has the choice to add the turned up card to their hand.
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